import QtQuick
import QtQuick3D
import Quick3DAssets.PlayerModel

import Utils

PlayerModel{
    id:root
    Node {
        id: __materialLibrary__
    }

    IdHacker{
        target: root
        property Texture playerModel_tex_steve_png_texture

        Component.onCompleted: {
            playerModel_tex_steve_png_texture.magFilter = Texture.Nearest
        }
    }
}
